To create this scene the Red Arrows plane was imported into the file. A line was drawn and the plane was attached to the line using the path constraint method as described before. The line curve and height was adjusted until the plane flew at the correct arc. With ‘set key’ turned on the rotation of the plane was altered to make it look like the plane is flying straight up into the air. The line and plane were then duplicated to make the rest of the formation. Each time the plane needed to be removed from the previous path using the motion panel and reattached to the new path.
The skybox from the previous scenes was then imported and the volume fog effect also applied to the scene to make the cloud layer. A camera was added that would show the planes flying towards the camera and then flying up into the sky releasing the coloured smoke to form the flag. The camera would pan up slightly and follow the planes as they flew passed. Like all previous camera movements the ‘set key’ button was used to set key frames for the cameras position and the camera target position. A target spot light was also added from the same vantage point to illuminate the underside of the planes.
The biggest issue now was finding a way to make smoke flow out the back of the planes. I looked into using particle effects but eventually found out the easiest way was to use the same method of making the clouds. A box gizmo was created and animated so it would stretch to follow the back of the planes. At first I could not work out a way to make the smoke follow the arc the planes were flying in. I decided that as there was only one camera positioned in the scene I could place box gizmo in such a place that from the camera angle it would look like it was following the planes. By slowing down the speed on the smoke in some places it gave the impression that the smoke was following the arc shape. Three more volume fog objects were added to the render environment settings. One for red, one for white, and one for blue smoke. The settings of the fog were tweaked until it looked like smoke coming out of the back of the planes.
The skybox from the previous scenes was then imported and the volume fog effect also applied to the scene to make the cloud layer. A camera was added that would show the planes flying towards the camera and then flying up into the sky releasing the coloured smoke to form the flag. The camera would pan up slightly and follow the planes as they flew passed. Like all previous camera movements the ‘set key’ button was used to set key frames for the cameras position and the camera target position. A target spot light was also added from the same vantage point to illuminate the underside of the planes.
The biggest issue now was finding a way to make smoke flow out the back of the planes. I looked into using particle effects but eventually found out the easiest way was to use the same method of making the clouds. A box gizmo was created and animated so it would stretch to follow the back of the planes. At first I could not work out a way to make the smoke follow the arc the planes were flying in. I decided that as there was only one camera positioned in the scene I could place box gizmo in such a place that from the camera angle it would look like it was following the planes. By slowing down the speed on the smoke in some places it gave the impression that the smoke was following the arc shape. Three more volume fog objects were added to the render environment settings. One for red, one for white, and one for blue smoke. The settings of the fog were tweaked until it looked like smoke coming out of the back of the planes.
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