Monday 6 December 2010

Animation Scene 1 – Spitfire Flypast / Transition






In order to create the animation in this scene, first the Spitfire model was merged with the animation file. A line was then drawn to create the path the Spitfire would fly. Using the path constraint tool the spitfire was attached to the line. With ‘set key’ enabled the rotation of the plane was adjusted at various points on the line to give the impression the Spitfire was rolling in the wind.

A target camera was added to the scene at this point. It was set to view the plane from the underneath. This is so the animation can flow from the transition from the beer festival scene where the man falls on the floor and looks into the sky to see the plane flying across. The camera pans to give the impression the man is following the plane but quickly looses sight of it.

The propeller for the plane was then given a rotation tween and attached to the Spitfire model using the attach object tool so it would follow the plane as it moves along its path.

An image was added to the background option of the render settings and a quick test render was performed. I felt the background did not look right as when the camera panned the clouds stayed static. I decided the best way to solve this problem was to create a skybox. A sphere was created and given a blue sky material. Adding the normal modifier inverted the spheres polygons and therefore also the material. To create the clouds was more complicated. I used a tutorial I found online as I had never tried to create them before. The solution was to create a SphereGizmo from the create helper panel. Then in the render environment settings a volume fog effect was added and the SphereGizmo was added to the list of objects. After playing around with the settings, realistic looking clouds were made.

Finally a target spot light was added to the scene to illuminate the underside of the plane as it flies past the camera.

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